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03-12-2007, 11:48 AM
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#1 (permalink)
| | Retired Admin
Sig Rating: Professional Digital Art Rating: Professional
Join Date: Mar 2007 Location: In every GFXR Member's Heart.
Gender: Male
Posts: 775 Rebel Points: 441RP
Reputation: 10

Member # 1 | What to conceterate in making a sig
Hi mates i feel there are lot to do in a Sig to become a pro... so all can post your thoughts on what you need to conceterate and not to conceterate while making a Sig or a LP...
I feel
Flow is important ... But many too feel Depth... So can anyone help me in choosing whihc is best.. for my sig 
__________________ Any Problems in Using the site. |
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03-12-2007, 04:13 PM
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#2 (permalink)
| | grvtyhghfx
Sig Rating: Intermediate Digital Art Rating: Not Rated
Join Date: Mar 2007 Location: Hard Court
Gender: Male
Posts: 1,127 Rebel Points: 664RP
Reputation: 0

Member # 3 | Do you mean in that sig? Well, first off. Everything is useless unless it has colors. It wouldn't be nice without a compo. Make it better with effects. So first, find a nice stock. I prefer stocks that hasn't been used by most of the people. A new and unique one. Then choose cool and vibrant colors for it. When you've chosen the colors already, think of ways you can make the compo better. Like adding parts that hasn't been by anyone yet. Be creative and go with the flow of your tag. Don't be against it as it will destroy the tag. Once you're done with your compo, think of effects that could give life to the tag. Like, realistic lightings or high quality ones. Just think of anything that would make you say "WOW" to your own tag. |
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03-13-2007, 06:25 PM
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#3 (permalink)
| | Crayon Artist
Sig Rating: Intermediate Digital Art Rating: Join Date: Mar 2007
Posts: 30 Rebel Points: 2RP
Reputation: 5

Member # 16 | #1 Never use photofilters while passing 25% unless you know what you are doing.
#2 Don't over-contrast your tag. If you are using color and see too many white spots, it is a problem.
#3 Use different techniques, and read up on some tutorials. |
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03-13-2007, 10:26 PM
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#4 (permalink)
| | Retired Admin
Sig Rating: Professional Digital Art Rating: Professional
Join Date: Mar 2007 Location: In every GFXR Member's Heart.
Gender: Male
Posts: 775 Rebel Points: 441RP
Reputation: 10

Member # 1 | thanks a lot guys...
__________________ Any Problems in Using the site. |
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03-18-2007, 10:51 AM
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#5 (permalink)
| | grvtyhghfx
Sig Rating: Intermediate Digital Art Rating: Not Rated
Join Date: Mar 2007 Location: Hard Court
Gender: Male
Posts: 1,127 Rebel Points: 664RP
Reputation: 0

Member # 3 | Quote:
Originally Posted by krayzie` #1 Never use photofilters while passing 25% unless you know what you are doing.
#2 Don't over-contrast your tag. If you are using color and see too many white spots, it is a problem.
#3 Use different techniques, and read up on some tutorials. | Use tutorials for ideas. But experimenting and discovering your own style is sex. Right krayzie`? |
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04-13-2007, 09:13 PM
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#6 (permalink)
| | CyCo Tha Smooth Crimino
Sig Rating: Not Rated Digital Art Rating: Not Rated
Join Date: Apr 2007 Location: BriCC City, NJ
Gender: Male
Posts: 96 Rebel Points: 133RP
Reputation: 1

Member # 146 | what about size? i see most use like 300(something) x 100(somthing) but like whats the basic aspect ratio of a sig.. whats TOOBIG and whats too small |
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04-13-2007, 10:17 PM
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#7 (permalink)
| | GFX Crew
Sig Rating: Semi-Pro Digital Art Rating: Join Date: Mar 2007 Location: New York
Posts: 103 Rebel Points: 51RP
Reputation: 10

Member # 7 | well i'd say 300x100 minimum, i'd say anything over 450x180 or so is too big.. max i go is 400x160 or 170.. i forgot.
there is a new size style goin around, thats more squared looking, somewhere like 250x200 or 300x250.. i don't really know
what i focus on when making a tag (in order)
1. stock positioning- can make or break a tag sometimes
2. effects - duh?
3. flow - kinda goes with effects, i usually do a whole bunch of effects, then refine them to make the tag flow well/look good
4. lighting - if needed, i just usually use the lighting from c4d's, i don't do realistic/nature lighting
5. coloring - very important, photo filters, gradient maps, and the occasional color balances. try to make the colors look pleasing too the eye, and have them all flow together well.
6. text - optional :P
anyways thats how i do.
Last edited by .Chaos : 04-13-2007 at 10:26 PM.
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04-13-2007, 10:40 PM
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#8 (permalink)
| | CyCo Tha Smooth Crimino
Sig Rating: Not Rated Digital Art Rating: Not Rated
Join Date: Apr 2007 Location: BriCC City, NJ
Gender: Male
Posts: 96 Rebel Points: 133RP
Reputation: 1

Member # 146 | hmmm ok u know any sites/tuts i can read to learn more about "lighting" and i guess how to develop my own "flow" |
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04-14-2007, 08:30 AM
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#9 (permalink)
| | Persnikity Perfectionist
Sig Rating: Intermediate Digital Art Rating: Not Rated
Join Date: Apr 2007 Location: Brockton
Gender: Male
Posts: 494 Rebel Points: 667RP
Reputation: 9
![Add to (V)itamin [W]ar's Reputation](http://www.gfxrebels.com/forum/images/dark_vb_v2/reputation/pos.gif)
Member # 162 | Quote:
Originally Posted by .Chaos well i'd say 300x100 minimum, i'd say anything over 450x180 or so is too big.. max i go is 400x160 or 170.. i forgot.
there is a new size style goin around, thats more squared looking, somewhere like 250x200 or 300x250.. i don't really know
what i focus on when making a tag (in order)
1. stock positioning- can make or break a tag sometimes
2. effects - duh?
3. flow - kinda goes with effects, i usually do a whole bunch of effects, then refine them to make the tag flow well/look good
4. lighting - if needed, i just usually use the lighting from c4d's, i don't do realistic/nature lighting
5. coloring - very important, photo filters, gradient maps, and the occasional color balances. try to make the colors look pleasing too the eye, and have them all flow together well.
6. text - optional :P
anyways thats how i do. | Agreed.
__________________ The world of gfx is full of people telling you no, your not good enough,
telling you three things and kicking you in the ass and moving on,
thats personally my opinion. My original dream with this team
was too make a place were not only do we strive to be the
best and win at all costs, but we don't leave others in the
dust, We as a team should recruit not only to succeed
but to assist the community as best we can. Think
about that when you recruit.... |
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04-15-2007, 03:38 PM
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#10 (permalink)
| | GFX Crew
Sig Rating: Semi-Pro Digital Art Rating: Join Date: Mar 2007 Location: New York
Posts: 103 Rebel Points: 51RP
Reputation: 10

Member # 7 | Quote:
Originally Posted by TwoEleven hmmm ok u know any sites/tuts i can read to learn more about "lighting" and i guess how to develop my own "flow" | most lighting in tags now days is just layers of soft brushes set on linear dodge
and flow is just the direction of the tag.. it usually is used to guide the eye through a tag |
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